8 Voting
Sometimes things are best decided with a vote. This section describes
how these votes are to be held.
Who may participate in a vote? Anyone subscribed to the SXEmacs
Developers' mailing list, sxemacs-devel@sxemacs.org.
Who may call a vote? The SXEmacs Project Lead, Steve Youngs. Of course
anyone may ask the Project Lead to call a vote.
8.0.1 Mechanics of the Vote
- The votes will be cast via email on the SXEmacs Developers' mailing
list, sxemacs-devel@sxemacs.org.
- The ballot paper will have the email subject
[Vote] Subject of vote. The body of this email will contain the
details of the ballot. The actual questions or points that make up what
is being voted on should be in a form that makes it easy to respond to.
In other words they should be either multiple choice or yes/no type
questions.
- Each person wishing to participate in the vote will simply reply
once to this email. The reply or vote must come to
the mailing list.
- Anyone wishing to abstain need not do anything. Just don't reply to the
ballot email.
- There will be a time limit restriction on voting on any matter. This
time limit will be a minimum of one calendar week from the time the vote
is declared open. The vote is declared open with the
posting of the initial ballot email (with the subject prefix of
[Vote].
8.0.2 Deciding the Outcome
As soon as practicable after the vote closes (when the time limit has
expired) the SXEmacs Project Lead will tally up all the votes and post
the results to the SXEmacs Developers' mailing list,
sxemacs-devel@sxemacs.org. This post will have the email
subject [Vote Results] Subject of vote.
For an issue to be decided via vote it must receive the majority of the
total number of votes with a minimum of four votes.
Issue decided:
A - 5 votes
B - 2 votes
A - wins
Issue undecided:
A - 3 votes
B - 2 votes