Buffers in SXEmacs editing are objects that have distinct names and hold text that can be edited. Buffers appear to Lisp programs as a special data type. You can think of the contents of a buffer as an extendible string; insertions and deletions may occur in any part of the buffer. See Text.
A Lisp buffer object contains numerous pieces of information. Some of this information is directly accessible to the programmer through variables, while other information is accessible only through special-purpose functions. For example, the visited file name is directly accessible through a variable, while the value of point is accessible only through a primitive function.
Buffer-specific information that is directly accessible is stored in
buffer-local variable bindings, which are variable values that are
effective only in a particular buffer. This feature allows each buffer
to override the values of certain variables. Most major modes override
variables such as
comment-column in this
way. For more information about buffer-local variables and functions
related to them, see Buffer-Local Variables.
For functions and variables related to visiting files in buffers, see Visiting Files and Saving Buffers. For functions and variables related to the display of buffers in windows, see Buffers and Windows.
This function returns
t if object is a buffer,